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The product

Everything a game master carries

Voice, memory, dice, and care. A complete tabletop game master in your browser, ready the moment you are.

Voice narration

A game master that speaks

Every beat of the story arrives as spoken narration through a characterful voice, powered by ElevenLabs. Characters have their own rhythm and tone. You can reply by speaking or typing. If your microphone is unavailable, the full game continues as text.

Narrator

ElevenLabs voice active

“The lantern ahead flickers once, then holds steady. The fog thickens at your boots. What do you do?”

Campaign memory

It remembers everything that matters

Lorekeeper keeps a compact living record of your campaign: the party and their health, the pack, your current location, the open threads, and a rolling summary of the story so far. Come back a week later and the world is exactly as you left it. The game master reads this record, not a raw transcript, so the important things surface and the small moments do not get in the way.

Campaign record

LocationThe Sunken Road, mile marker 4
PartyEvara (ranger, 9/12 HP), Sable (healer, 12/12 HP)
Open threadThe lantern is following the party
PackHealing salve x2, merchant's ledger, rope
Dice and rules

Fair rolls, kept honest

When an action is uncertain, the game master calls for a roll and names the odds. The dice are thrown on our servers, not inside the language model and not in your browser. That separation means a result cannot be nudged after the fact. The outcome is then narrated, win or lose, and the story moves on. Losing a roll is never a dead end. It is the next chapter.

Roll result

17

Perception check

d20 + 2 against DC 14

Success

“You spot it: the lantern bobs as though carried, but there is no hand holding it.”

Solo and group play

Play your way, alone or together

Solo play is a first-class experience. A solo campaign runs at whatever pace suits you, no scheduling required. When you want company, invite friends to your table. Adventurer supports up to four players sharing one game master, and Guild scales to eight. Everyone speaks or types in turn; Lorekeeper addresses the full party and remembers each character.

At the table

EvaraRanger
9/12
SableHealer
12/12
RowanMage
6/10
DareBard
10/10
Scene art

A picture for every moment

Adventurer and Guild subscribers get a generated scene illustration at each narrative beat. A scene keyword from the adventure guides the image model toward the right mood: a torchlit cavern, a fog-wrapped harbor, a festival at dusk. The art is a mood piece, not a blueprint. It helps the table imagine the same place.

Scene art

Generated each beat

Scene: the harbor at dawn, fog lifting, a ship's lantern swinging in the wind.

Content controls

Set the dial for your table

Every account starts with family-friendly defaults: no graphic content, no adult themes. You can set tone (cozy, heroic, mysterious, swashbuckling, eerie) and intensity (gentle, standard, gritty) before you play and change them any time. The game master gives a kind refusal to anything out of bounds, staying in character and steering gently back to the story. No lectures, no broken immersion.

Content settings

Tone

CozyHeroicMysteriousSwashbucklingEerie

Intensity

GentleStandardGritty

Ready to meet your game master?

Free to start. No card. A short adventure every week with the full voiced game master.