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Adventures

Choose your world

Each adventure is a hand-written premise the game master opens from. Pick a tone, pick a party, and you are playing in a minute. Guild subscribers can build their own worlds from scratch.

Featured

A place to begin

Each adventure has a default tone, but you can shift it before you start. Any adventure can be played solo or with a party.

All adventures

The full shelf

Guild plan

Build your own world

Guild subscribers can write a custom world premise, define the rule set, and set every detail of the setting. The game master opens from your brief and treats it as the starting adventure.

See Guild plan